Light and Reflection Computer Lab
MUST DO 1ST: Record in notebook.
Activity #1
Click on the website below. Make 3 data charts in your journal like the ones below. Play with the refraction activity to fill in the missing boxes of the data charts. You will have a data chart for air, water and diamond. Make sure to set the ray to “monochromatic light”
AIR
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
WATER
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
DIAMOND
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
http://micro.magnet.fsu.edu/primer/java/scienceopticsu/refraction/index.html
Activity #2
Click on the website below. Watch each demonstration (Convex lens, Concave lens, and Piece of glass). Sketch what the rays of light look as they enter
and exit each object. HINT: you may want to pause each animation for drawing purposes.
http://www.teachersdomain.org/asset/lsps07_int_refractdemo/
Activity #3
Click on the link below. Page down a little. Read the TRY THIS then click the OK button. After completing the first task, experiment with
lighting up the other objects. Follow the prompts on top of the game.
http://www.sciencekids.co.nz/gamesactivities/howwesee.html
Activity #4
Click on the link below. Page down a little. Read the TRY THIS then click the OK button. After completing the first task, experiment by placing other objects in the center of the room (don’t forget the window shade). Follow the prompts on top of the game.
http://www.sciencekids.co.nz/gamesactivities/lightdark.html
Activity #5
Click on the link below. Click on NEXT and work your way through the module. Record in your notebook: How did you do?
http://www.engineeringinteract.org/resources/alienattack/flash/concepts/reflectionmirrors.htm
Activity #6
Click on the link below. Work your way through the game. Use the ARROW to the right of the directions at the top.
Drag different angled mirrors into the path of light. How does it change the direction of light?
Ty to direct the light to the tent. Now try to illuminate the bench. Try to illuminate the balloon stall. Try to light up the Punch and Judy show. Try to
illuminate the dog and the people. Take the QUIZ. Record in your notebook your Quiz score.
http://www.bbc.co.uk/schools/scienceclips/ages/10_11/see_things.shtml
Activity #1
Click on the website below. Make 3 data charts in your journal like the ones below. Play with the refraction activity to fill in the missing boxes of the data charts. You will have a data chart for air, water and diamond. Make sure to set the ray to “monochromatic light”
AIR
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
WATER
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
DIAMOND
Color Wavelength Incident angle: Reflected angle:
Red Set at 45
Green Set at 45
Blue(Violet) Set at 45
http://micro.magnet.fsu.edu/primer/java/scienceopticsu/refraction/index.html
Activity #2
Click on the website below. Watch each demonstration (Convex lens, Concave lens, and Piece of glass). Sketch what the rays of light look as they enter
and exit each object. HINT: you may want to pause each animation for drawing purposes.
http://www.teachersdomain.org/asset/lsps07_int_refractdemo/
Activity #3
Click on the link below. Page down a little. Read the TRY THIS then click the OK button. After completing the first task, experiment with
lighting up the other objects. Follow the prompts on top of the game.
http://www.sciencekids.co.nz/gamesactivities/howwesee.html
Activity #4
Click on the link below. Page down a little. Read the TRY THIS then click the OK button. After completing the first task, experiment by placing other objects in the center of the room (don’t forget the window shade). Follow the prompts on top of the game.
http://www.sciencekids.co.nz/gamesactivities/lightdark.html
Activity #5
Click on the link below. Click on NEXT and work your way through the module. Record in your notebook: How did you do?
http://www.engineeringinteract.org/resources/alienattack/flash/concepts/reflectionmirrors.htm
Activity #6
Click on the link below. Work your way through the game. Use the ARROW to the right of the directions at the top.
Drag different angled mirrors into the path of light. How does it change the direction of light?
Ty to direct the light to the tent. Now try to illuminate the bench. Try to illuminate the balloon stall. Try to light up the Punch and Judy show. Try to
illuminate the dog and the people. Take the QUIZ. Record in your notebook your Quiz score.
http://www.bbc.co.uk/schools/scienceclips/ages/10_11/see_things.shtml